ck2 defensive pacts on or off. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. ck2 defensive pacts on or off

 
I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a painck2 defensive pacts on or off

Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). 5 to +2. Q. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Look for the "game_rules=" section near the beginning of the file and there will be a list of rules that are changed from the defaults. Was watching a play through series and the guy was playing with them off. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 &…This mod allows only one kind of defensive pact: Between 5% and 100% infamy all realms of the same religion will form a defensive pact against you, but they won’t cooperate with pacts of other religions. Cons: AI will never attempt to proselytise any non-Pagans within their borders, no matter what. Wiki. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Hi! I've played CKII on and off for a few years, and just started playing it again for the first time in about five or six months I reckon. Therefore, I wonder if anybody in. Alliances and non-aggression pacts are the two most common forms of pacts between rulers. . A defensive league takes only 1 relation slot, no matter how many members. Otherwise you'll need to start a new game and turn off Defensive pacts. At that point, world conquest is just a case of moving troops around. If you haven't saved your old game in 2. I only use ck2+ cause it is so much more fun than the base game. This is a problem I often encounter in mid-late game CK2 where if the Christian nations are strong the game becomes unplayable. DEFENSIVE_PACT_SIZE_RATIO = 1. So there is a mechanic in ck3 that really bothers me. That was attempted in CK2's defensive pacts which were really bad. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. A Game of Thrones Mod. Alliances are much too easy to acquire in CK3. Crusader Kings II > General Discussions > Topic Details. Now I’m working on CK2 for the first time (besides a very brief stint pre-release!) and am charged with making sure new stuff fits together well and is fun. DeadMoroes Lesbian Xwedodah Empire • 6 yr. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Easily the most annoying feature in CK2. Why are the Uyghurs in a coalition against me? Why is India in a coalition against me? I have not touched a single member of their religion. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The. Holy Wars by default should remove at least your religion group from the pact. Holy Wars by default should remove at least your religion group from the pact. Now I'm wondering if they would make the game more fun. 8. Click and drag to zoom in. (Often without the player able to find anyone to partner with. Open your save file and use CTRL+F to find defensive pacts rule. So it ends up like this: create_alliance = scope:name_of_your_saved_scope. Expand user menu Open settings menu Open settings menuI've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. Defensive pacts resetting when loading savegame? Zosete Mar 12, 2019 Jump to latest Follow Reply Maybe it's a well known issue, but my forum searches about. Forums. CannedBison. others can be killed off over time until nothing is left. I am sitting at 99-100% threat level. ago. ) It has been said that there is very little counter-play available. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). The defensive pacts are alliances formed by smaller rulers with the purpose of deterring larger realms from launching a military campaign against them. Defensive pacts can be. For me, the time it takes for a defensive pact to tick down serves as that historical barrier. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Rich Childhood. They're either irrelevant or completely excessive, there is no middle ground. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. 396K subscribers in the CrusaderKings community. New CBs Off (when playing in India or Tibet as the permanent tributaries are too common there. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 &…Business, Economics, and Finance. If it's not encrypted or compressed, make a copy and read on. This is a purely defensive alliance that allows multiple nations in it, and it is defensive towards anyone outside of the league attacking it. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. There is this new mechanic - threat level and defensive pacts. Aggressive AI means vassals will expand your realm of their own accord. So is it more fun to play with pacts on so larger. This way there will still be a challenge, if your realm grows to fast, but you won’t be at war with India when you invade a county in France. Defensive pacts made the game easier in a way though, crippled AI empires since they'd constantly get bogged down in defensive pact war because they simply didn't understand the concept and would declare wars with no hesitation. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Defensive pacts can be. If you aren't playing Ironman, you can actually disable defensive pacts in your current game. My threat is about 75-100. . In EU4 aggressive expansion is a different value that each nation has with you, unlike in CK2, where your threat is yours. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). It is one of the biggest hurdle to quick expansion and you can turn it off. Aggressive vassal AI makes it hard to limit your vassal's growth. Defensive pacts can be. . Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. CryptoConsilium - Defining a Strategy. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. There has been discussion in the AI diplomacy thread that defensive pacts can turn into problems when most of the map locks itself up in large defensive blocks. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). If the subject of the pact attacks one of the members, others will join the war like allies. You can also hear me die. I honestly like defensive pacts. First is wait for rebellions in lands you want. DEFENSIVE_PACT_THREAT_LIMIT = 0. So is it more fun to play with pacts on so larger. Removes Defensive Pacts as Threat decays 100% per month, max. At least some were last verified for version 2. It does not try to give the fastest way to get SPQR, otherwise we wouldn't be using Defensive Pacts at all. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. In ck2 a marriage between families would create a non-aggression pact that could be negotiated into an alliance. Problem is, it fails to innovate while at the same time drops off the cool features ck2 had. Defensive pacts can be. Threat levels often get quite high, depending on the size of the land you gained. I remember playing my best playthrough, I got pretty massive and really had an opportunity to conquer the entire world, if only I had more time…The Attacker controls all their holdings, for Independence, Free Tributary, and Overthrow Ruler wars. And it's historically sound - Like England and France defending Istanbul against the Tsar, denying the Russians easy access to the Med Sea Unireligion defensive pacts make a ton of sense to me: the entire Christian world should be deathly afraid after the Caliphate takes Greece. Defensive pacts can be. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. However I usually run into a point where I am…NDefines. There are some downsides to modding and using mods though:. Like the closest to "coalitions" history had were wars in 1790-1810s, which honestly shouldn't even be in EU4 timeline (1399-1789 in far more natural). Now I'm wondering if they would make the game more fun. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Why are the Uyghurs in a coalition against me? Why is. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. You can create a new game with the gamerules you want, save that uncompressed and copy the gamerules section to your old save. CK2 had defensive pacts. Getting tired of banging my head against the wall with HOI4 and thought I'd come back for some CK2. The trick is to first save the character you want to ally with as a saved scope variable. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I wouldn’t say that turning off defensive pacts makes the game easier, it’d say turning them on just makes the game needlessly harder. THIS! Deactivating the Defensive Pacts Option in the Rules doesn't even disqualify for Ironman-Games #5 < > Showing 1-5 of 5 comments . So it ends up like this: create_alliance = scope:name_of_your_saved_scope. This way there will still be a challenge, if your realm grows to fast, but you won't. Otherwise, someone powerful in the court was randomly appointed, and also the regent could change and you. ago. All this unrealistic Proto-UN defensive pact garbage is just disgustingly. Overstepping your boundaries in EU4 can mean a thorough dismantling of yor country as. ago. Defensive pacts can be. stawpdahates • 4 yr. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Turning off defensive pacts definitely makes the attempt easier. At least some were last verified for version 2. Posted by u/Zecronas - 3 votes and 4 commentsThis is the first time I decided to actually try and finish a ME campaign, and it turns into a fucking CK2 defensive pact. Thanks in advance. Crypto Especially with CK2 limiting formal alliances to those with marriage ties only, it's a fine idea to stop/slow continuous invasions. . I usually declared war on 3-7 medium strong targets with the extort tribute CB and then few more with holy war or through forcing a claim. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. tolgapacaci • Bastard • 2 yr. With CK2 it's a pretty huge difference with and without them. Well-trained soldiers that actually had quality arms/armor and not random bits looted off a battlefield were a comparative rarity in this time period and were probably the #2 reason battles were decided, after maneuvering for position/commander tactics. If the subject of the pact attacks one of the members, others will join the war like allies. I am not sure about defensive pacts at least with how they were in CK2, but non-aggression pacts should be a thing. ReplyThis is a purely defensive alliance that allows multiple nations in it, and it is defensive towards anyone outside of the league attacking it. . Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux… No Defensive Pacts. This is true in general in CK2 but especially with ERE since you have so many uppity vassals there. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If the subject of the pact attacks one of the members, others will join the war like allies. Obviously it doesn't work as well as it does in EU4, but. CK3, they’re not that bad as defensive pacts don’t exist. Support. The enemy will just run your men down for months until you have nothing. They're all optional features you can toggle with the Game Rules. Granting independence to vassals lowers your threat. Turkic Conquerors, Major Epidemics, Mongol Invasion, Gender Equality and Raiding all have historic settings. He has two sons. The first one would be Empressive, which seems to be impossible since i have already done it twice, the last time was on my Roman Empire run, without the achievement firing (achievements were active, i got others. If the subject of the pact attacks one of the members, others will join the war like allies. Secret religious cults off (unless I use them myself) Defensive pacts off Supernatural events off Devil worshipers off Culture conversion combination I actually keep defensive pacts on for the sake of realism. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Hi! I've played CKII on and off for a few years, and just started playing it again for the first time in about five or six months I reckon. ) At that point, wars are just tedious and you can tell that there's no-one on the map who can stop you. All this unrealistic Proto-UN defensive pact garbage is just disgustingly crippling. If the subject of the pact attacks one of the members, others will join the war like allies. bamfalamfa • Depressed • 2 yr. Also, because your ally was the primary aggressor, only then can choose when to end the war. There exists a pagan defensive pact against them but i am not a part of it and i cannot for the life of me find the option to join it, and there are not enough mercenaries in the world for me to fight them on my own. 1. don't know which specific type of event troops the. Aztecs were earlier, this is true, but can be compared somewhat to Northern Lords (I'll ignore that the difficulty of Aztecs came almost entirely from their event spawned attrition-free 10k stacks and as such, was artificial and not from any actual. As long as there are small realms where you can hit 100% occupation in a few years, defensive pacts are meaningless. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux…No Defensive Pacts. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Forums. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. I'm back in CK2 after a hiatus. Defensive pacts can be. THIS! Deactivating the Defensive Pacts Option in the Rules doesn't even disqualify for Ironman-Games #5 < > Showing 1-5 of 5 comments . I don't know how to move forward due to defensive pacts. Threat level is not added until you actually win a war. Besides at this time. Defensive pacts should be reworked to be more consistent. paradoxwikis. Launcher. I know in my last full run I spent last 200 years of the game not declaring any wars myself (and still ~tripled my realm size afterwards thanks to vassals) because of said fucking defensive pacts and how bothersome it is to deal with them. Spirited-Ad-4455 •. If the subject of the pact attacks one of the members, others will join the war like allies. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. OTOH, once you get >50 threat, especially once you get >75, you run into really, really silly situations. Aggressive vassal AI makes it hard to limit your vassal's growth. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). #2 StarThrone Feb 28, 2021 @ 11:28am Personnally, i never saw a big empire entirely collapse (excluding those created by an invasion of mongols, aztecs or vikings). Antipope war should mean the defender and their pact members get automatically excommunicated if they join in Tbh turning off Defensive Pacts just feels like playing in Easy Mode once you get to Empire Level. Defensive pacts can be. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. I have claims on Sweden and parts of Aquitane but not sure if I could survive a war- I can pull 40-50k units, but they are pretty wide. While I’m here I’m also going to repeat the changes 2. If the subject of the pact attacks one of the members, others will join the war like allies. And those "coalitions" very much had separate peace. They way defensive pacts worked was very different originally. Fast siege down the target and kill any nearby defender armies. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Business, Economics, and Finance. And you learn how to do it better, and it's a good thing! That's only one example, but this is what defensive pacts are really about: to make you more creative about expansion, and to make you learn the game better. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. ago. 396K subscribers in the CrusaderKings community. If the subject of the pact attacks one of the members, others will join the war like allies. If it's not there already, add: defensive_pacts="off" The game is often much more interesting and sometimes harder with pacts turned off, because the defensive pacts prevent the AI from quickly building massive empires. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Going to play as the Danes (Snake in the Eye guy) - is Holy Fury a DLC that'll have an appreciable effect on the game I'm looking to play?Business, Economics, and Finance. I just forgot about them and never turned them back on. Now I'm wondering if they would make the game more fun. I am "Jalayirid" in the west. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. yes, its working as intended. Think. I have a question about CK2. If you want the AI to form massive mongol empires etc. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux…19 votes, 25 comments. If the subject of the pact attacks one of the members, others will join the war like allies. still low on threat so you can not call/join defensive pact. I just think they have horrible threat decay timers, and sometimes gain too much threat over small conquests in CK2. I second this. Since I've been active on this forum I've gotten the impression that a lot of people disable pacts. Off, as with shattered retreat. You can create a new game with the gamerules you want, save that uncompressed and copy the gamerules section to your old save. So is it more fun to play with pacts on so larger. Here is an example. . My impression is that they don't do a whole lot. Oh you mean attack despite the pact. I like it more to be honest, its actually better since the "indifferent" threat level is now 15% instead of 5%, and not every single realm joins in a defensive pact. In CK2, gaining a powerful alliance was very satisfying because you typically had to strategize how to make them like you. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. . Problem is, it fails to innovate while at the same time drops off the cool features ck2 had. If the subject of the pact attacks one of the members, others will join the war like allies. If the subject of the pact attacks one of the members, others will join the war like allies. Started a 2. I am not sure turning off defensive pacts is a minor feature in CK2. I just forgot about them and never turned them back on. So if you do attack someone, you deal with less enemies. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. So, the game rules section is at the top of the save file, but the only rules that appear are the ones you changed at the start. Defensive pacts are one of the most annoying things i've ever had to deal with in this mod. Guide for the 769 Start - Byzantine Empire conquers Francia in 9 years. Lastly, turn off defensive pacts. Defensive pacts can be. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Defensive pacts can be. And then it was time to grapple with a new concept to me, having previously only encountered gavelkind and primogeniture: ~elective. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Defensive pacts are only situationally annoying. Defensive pacts can be. crusademember • 4 yr. The easiest way to get it how you want is to make a new game with the rules set to your new specifications, then save that game uncompressed and copy that rules section into the game you want to change. Another reason to scrap it entirely and replace it with a better system is that defensive pacts were purely defensive, so there was no incentive to not declare 20 wars in a row and then win all of. Game Rules change mid-game? I'm playing a CK2+ game as the Seljuk Dynasty right now. Personally I much preferred when CK2 moved to the "Automatic non-aggression pact on marriage, defensive/military alliance to be potentially negotiated at a later date" model. If you can use cheats, use commands to vassalize or take the title of a neighbor (preferably one with lots of land) and then. On macOS (US), ⌥Option + 6 enters. P. . CK2+. Disabling defensive pacts does not disable achievements. I don't care particularly for the implementation, but turning them Off makes it too easy for players. Not that they wouldn’t do that in CK2. The most powerful tool for this is arranged. Jump to latest Follow Reply. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Cons: AI will never attempt to proselytise any non-Pagans within their borders, no matter what. Aug 14, 2016. These defensive pacts need a serious rework. It isn't 'ck2 went this direction, ck3 went other so I don't like it' It is 'ck2 went this direction, ck3 tries to go to the same direction but fails to successfully innovate the franchise while also fails to implement what ck2 succeed at'Get app Get the Reddit app Log In Log in to Reddit. Prep your retinues around the land then declare war. If it is off, your first major battle lost is your last. My impression is that they don't do a whole lot. Maybe you can lay off and wait for the threat to cool down, but there is a thorn in your side named Constantinople, right in the heart of your. Get app Get the Reddit app Log In Log in to Reddit. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. First save your game without compressing the file. Look for the "game_rules=" section near the beginning of the file and there will be a list of rules that are changed from the defaults. Defensive pacts can be. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. and ofc waiting. Defensive pacts can be. If the subject of the pact attacks one of the members, others will join the war like allies. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. 2 made to Defensive Pacts, because not everyone seems to have noticed how they have changed: It'd get quite boring having my 150k army go against some 3k schmuck a thousand times. . A Game of Thrones Mod. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Thanks in advance. Like shattered retreat and the council. Members. Posted by u/vectorspace299 - 4 votes and 4 commentsIt was already a running joke among my friendgroup that me playing CK2 inevitably devolved into finding new and entertaining ways to make enemies of all of Christendom, so I was off to a fine start. I can't attack anyone because once. Let's say there is a world defensive pact against you. 19. 5. Aug 14, 2016. But there's a hope anyway. But I totally agree that this addition to the game has made world domination more frustrating than before and taken some of the historical realism that this game had. Business, Economics, and Finance. Defensive pacts can be. We've always assumed that the defensive pact option was going to disable achievements if we turned it off. If you attack someone, yourself or as an ally of someone else, your defensive pacts, and those of your fellow aggressors, are irrelevant. Because you can strip a feature out, then sell it back as DLC is my cynical guess. They will never sign one with you, but they always sign like 2 with the strongest AIs. EDIT: Figured it out. Yeah i can do that. Defensive pacts can be. Displaying data at 5 minute intervals. I would say CN forming is on par with Defensive Pacts. CK2: Defensive Pacts. I have claims on Sweden and parts of Aquitane but not sure if I could survive a war- I can pull 40-50k units, but they are pretty wide. The higher the threat of the attacker the lower the opinion threshold for the ai. A few things you can do. If the subject of the pact attacks one of the members, others will join the war like allies. 2. Crusader Kings II. On Windows, Alt + NumPad 2 + NumPad 1 enters a §. Even the developers acknowledged that adding them to CK2 was a mistake. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). If they manage to produce an army that can challenge your doomstacks, let attrition fix that. So is it more fun to play with pacts on so larger. No need to recompress your old save again. Mar 15, 2022 @ 4:25pm. Kudos to you essentially winning the playthrough in 10 years. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. You should try CK2 with defensive pacts on and tell me if you just don't drop the game after you form an Empire. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. i think for defensive pacts it should just be a mechanic where at a certain threat level any war you wave against another realm acts as (or similar to) a holy war, where nearby realms of the same religion are likely but not guaranteed to join. ago. Turning defensive pacts to off does not inhibit ironman nor does it disable achievements. I'm playing as Byzantium right now trying to form the Roman. CK2 had defensive pacts. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. . Another reason to scrap it entirely and replace it with a better system is that defensive pacts were purely defensive, so there was no incentive to not declare 20 wars in a row and then win all of them. Turning off Defensive Pacts in Non-Ironman Games? vancexentan. If the subject of the pact attacks one of the members, others will join the war like allies. Defensive pacts can be. Defensive Pacts: On/Off; Gender Equality: Default/Historical/ All. How to get into a defensive pack?? bobdylan1234. Normal default difficulty, Charlemange start as a duke in Umayyads. Marriages by default should be a non-aggression pact, but during the negations you could ask for an alliance, perhaps in exchange for a hook over you or because you have a hook on them. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. now i realised that this feature makes it near impossible to achieve my goal, i mean holy war against muslims makes my christian fellows hate me. There are strange defensive pacts against. The best compromise should be to disallow defensive pacts from firing for certain wars. So is it more fun to play with pacts on so larger. If the subject of the pact attacks one of the members, others will join the war like allies. 05 The amount of provinces in a realm that is needed for beeing a valid target of a defensive pact NDefines. Over 5% and the mutual. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Conquering becomes the most tedious task when you have to stall for like 30 turns because you have to deal with not one but, two carpets of doom. Last but not least, once the demesne was developed a little, which I did in the first generation right away, I was able to, if required and politically opportune for me, support the ruling Makedon dynasty with significant forces in. EDIT: Assuming the army was formed into one massive perfectly square phalanx where each soldier got . I'm playing as Byzantium right now trying to form the Roman. I'd like defensive pacts to feel more 'dangerous', if that makes sense. Yeah i can do that. The actual save is all text and right below the player info at the top are the gamerules. Featured. NDiplomacy. Paradox Store. It says I have 50% for claiming Norway, 50% for Damascus, and 50% for an African duchy. Then also save the game you're changing uncompressed, copy the old game to a new folder just in case as backup, and open up both the files in WordPad or your preferred text editor. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). That was attempted in CK2's defensive pacts which were really bad. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Defensive pacts can be.